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Parts of this message can be found in the following threads:
>From: Jo Jaquinta <jaymin@maths.tcd.ie>
>Subject: CherryhList: The Plan of Chanur
>Date: Thu, 3 Dec 92 17:22:16 GMT
> >From: mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner)
>I did get the impression that direction of gravity was not necessarily the same
>when spinning and docked.
With that assumption things become easier. I can't remember exactly.
It does seem to be a bit of a difference between Compact and Union/Alliance
ship operations. Almost all U/A merchants leave station, accelerate a
bit and then coast out to the jump point. Whereas The Pride always seems
to accelerate all the way out. Maybe it is that most of the U/A merchants
we see are *HUGE* is comparison to The Pride.
>From: rcrowley@zso.dec.com (Rebecca Leann Smit Crowley)
> When I read Lesley's original post, I immediately thought of all the
> arguments I've heard and read on the subject of Heinlein's characters
Heinlein has characters? I never noticed.
(Sorry, couldn't resist) I've met people who rave about Heinlein
and I just don't understand how they can. But then I rave on about Cherryh
to people who look at me like I have three heads. Still, I find it
uncomfortable drawing paralells between the two... ;-)
I grabbed some data from one of the FRP newsgroups the other
day on the 50 nearest stars. I've spent all of today trying to
corelate it with the pull-out map of CJ Cherryh's Univers in The
Company War. Argh! I don't know what either is scaled in. I've bashed
the data through programs and the relative distances between the
3D co-ordinates seems to be the same (Cherryh's scale is about 3.2
times larger, is that the size of a parsec?). I then try
to scale it by this and apply a rotational matrix, solving for each point.
Unfortunately I get a different matrix for each point. Thinking
that I perhaps mis-remembered how rotational matricies work (or
that it matters whether you rotate around X first or second) I
trashed that and just tried to solve linear equasions (which should
cover both the scaling and rotations) but no luck.
Is there anyone out there who is a wiz at 3D mechanics?
I'd like to just be able to corelate the Company War map with
reality so I can begin to work out basic ways to calculate jump
routes, find out where the Compact is, etc, etc.
For those who are interested it lists the real stars as follows:
Hinder Stars:
Alpha Base Barnard's Star
Beta Base Proxima Centauri
Bryant's Star 61 Cygni
Glory Ross 154
Venture ?
Galileo Deep Space (Brown Dwarf?)
Olympus Either Zeta Toucanis or Groombridge 34
Thule ?
ElDorado UV Veti
Starstations:
Pell Tau Cedi
Viking Epsilon Eridani
Russell Ross 780?
Pan Paris ?
Paradise ?
Wyatt's ?
Cyteen ?
Voyage ?
Fargone ?
Mariner Yan Maanan's Star
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