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>From: Onno Meyer <Onno.Meyer@arbi.informatik.uni-oldenburg.de>
>Subject: cherryhlist
>Date: Tue, 14 Sep 1993 10:22:07 +0200 (MET DST)
> >From: goldman@orac.cray.com (Goldman of Chaos -- postmaster CRI-US)
>
> Just a few questions that have come up while thinking about role
> playing games and the C.J. Cherryh universe:
>
> 1) What happens when crew members of Mazian's fleet grow old?
>
It doesn't happen: (1) Jump stretches the lifespan. (2) Rejuv(?) stretches
the lifespan. (3) The war was "only" 30 years.
If none of the Mazianni was older than biological 40 years when the fleet
was build, they would be 75 at the end of the war - if they had spent all
their time in realspace. The drugs that prevent aging keep people fit
nearly until they die.
> 2) Where did Mazian's fleet go after their raid on Earth?
>
That is unknown. It is not only unknown to the readers but also unknown
to the historians(sp?) of Union and Alliance. There was the theory that
the Mazianni reactivated some old station that was mothballed long ago
(I think that is mentioned in RR). However, it is possible that the
Mazianni had no home at all: They conquer a station in ML and are
thrown out again, they attempt to get a station in RR, and again in ML
it was mentioned that they had merchanters who could do some trading
on Alliance stations. The warships could be on the run all the time,
meeting freighters for resupply - or looting merchanters if they can.
> 3) A children's game was mentioned in Cyteen. Has anyone thought
> about possible rules for it?
>
Only briefly: I imagine a map of the Union stations, linked by jumplines.
Players buy ship counters who can move along these lines. There is
a number of different trade goods (perhaps food, luxuries, machines).
Every station consumes goods every turn and produces other goods. Players
have ships, stations, goods and money and use their own goods, their
own ships and goods and transportation their money can buy to keep their
stations supplied. Every station could get different needs and productions.
Trade goods could be stored for later transport or sale to those who
need them. Perhaps Pell should be on the map to avoid the biomass monopoly
of Cyteen.
I have no clear idea about the victory conditions. It could be something
like monopoly or you could look who kept his population (that is, the
population of his stations) best supplied.
> Matt
>
Onno
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