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message 0578



Parts of this message can be found in the following threads:
>Subject: Re: C. J. Cherryh List
>Date: Mon, 27 Sep 1993 12:09:27 +0100 (MET)
>From: Onno Meyer <Onno.Meyer@arbi.informatik.uni-oldenburg.de>

[about azi]
> I think you're being sentimental.  They're just product.  Expensive,
> because it takes so long to produce them (like a spaceship), but just
> product.
> 
But in the game as we discuss it, starships are no products, either.
Ships are used to move products about. If a game turn is three month,
it takes about 80 turns to produce an azi. I assumed four turns to
produce a ship and one turn for every other production.

> > Again this "warship" stuff. I don't think a childrens game should be a
> > wargame.
> 
> Which children are we talking about here?  There are certainly cultures
> in which all children's games are war games (Amerika?) but the relevant
> question is Reseune culture...
>
But in monopoly, there is no option for the players to burn each other's
houses. My problem was the fact that fighting starships need much more
complicated game statistics than cargo movers. You would have to worry
wether a ship manages to intercept the other and so on.

Onno Meyer


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