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;Subject: cherryhlist - various answers
;From: Peter Jakobi <jakobi@informatik.tu-muenchen.de>
;Date: Tue, 1 Feb 1994 06:41:19 +0100
Hello,
re Onno Meyer on swing sections
-------------------------------
> The _Pride_ might have had swing sections. [...].
The galley was said to contain a kind of podest that can swing and can
be reached from galley flor via a step. So you can place a cup of gfi
on the table during a (stable 1g) burn without worrying about the
contents of that cup. The only other thing definitely mentioned as
swinging are the blast cushions in CL. The braces to support the arms
during acceleration (described as helping Py to reach the boards in
burn) also argue, that the bridge is no swing section.
re Onno Meyer on using the interface
------------------------------------
>> Using the interface (to subspace) a ship may accelerate/dump speed.
> If you imply by "multiplicator" that the vanes add to the effect of
> running engines, I disagree. The velocity changes come in bursts.
> Perhaps the velocity (in a frame of reference with the local gravity
> well) is multiplied with a constant every time the vanes pulse, and
~~~~~~~~ rather a function of the pulse...
> the ships use their realspace engines to get sth. worth multiplying.
About my thought.
(*)Now speed is saver in crisis according to CJC.
I'm not certain why this should be the case.
CH: You need speed to get through some 20m of cargo holds, frame etc
to really hurt an hunter ship. At least the kind of missile the Pride
had. But that's not necessarily an advantage for the fast ship.
Whether a fast ship hits a stationary mine or a stationary ship is hit
by a fast missile, you have the same impulse. It doesn't matter
whether a slow ship or a fast ship is suddenly accelerating by 5g -
it's about the same error in observers' estimate. The advantage thus
must be connected to the interface: if you're within a certain speed
interval you can either up or down your space using the interface.
Another advantage would be if you could use the interface to CHANGE
COURSE WITHIN LIMITS. (**) So with speed you would gain increased
manoeuvrability. This would explain (*). In CH at Urtur, the Pride
had to drop all speed and use the mains to implement the change to Kura
Vektor. The kif hunter's however are described as having time to spare
in Urtur system. At another place, it's said that a ship on certain
jump routes could 'slew' to avoid the standard inbound vector and
instead reappear in the target system's nadir. This might strengthen
(**) and explain statement (*).
re Bruce on David Cherry:
-------------------------
Thank you for the info on the art book. I shamefully must declare that
POC and CV are that old, that I've them in the Heyne editions. And
Heyne's been using rather abstract SF-type cover art in the good ol'
days :-(.
GOH ? AGOH =?= available at cons you mean?
She's using or at least accepting works of David for cover art. So
they're probably authentic_interpretations modified by artistic_freedom
re Jo on insystem drive:
------------------------
1. As I figured it, the mains are working less than several hundred
hours, the real speed comes from the interface (get some v and some
distance to other mass and 'un'dump). So for trader's the power
source should not be to critical (CH run to Anuurn: about fuel
capacities required for the non-stop run)
2. Can you mail the summary of the reactionless insystem drive
hypothesis? Thank You.
re Nick on crew size of merchanters:
------------------------------------
Wasn't there something in ML that ships the size of the Dublin can make
jumps that are impossible for Lucy? Bypassing the hinder stars
altogether while smaller Lucy creeps from one to the next? And wages
within the family are probably no serious problem.
"Put Hegemony sanctions on them [the kif]?" [CL256]
Peter
PS: Really no opionions concerning
- the connections Hanan Rebellion and Hunter of Worlds (I have the
German edition and so may miss some hints)?
- any references to the MacLaren Stars?
- the book "Glass and Amber"?
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