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"Starchase"/"Company Wars" - map and jumppoints
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>Subject: cherryhlist: boardgame...
>Date: Thu, 16 Sep 93 9:18:46 CDT
>From: goldman@orac.cray.com (Goldman of Chaos -- postmaster CRI-US)
I hope that I'm not boring you with all of this game talk.
Here is a datafile I made from a posting about the "Company War"
boardgame made back in July of this year:
Earth Station|0,0,0
Pell|10,4,-1
Viking Station|7,7,-2
Mariner Station|14,2,-1
Russell Station|13,-5,-4
Pan Paris Station|15,-14,69
Paradise Station|17,-25,27
Wyatt's Star|23,-15,-2
Esperance Station|19,12,8
Cyteen Station|19,-1,1
Voyager Station|21,4,-7
Fargone Station|24,4,2
Beta Station|-2,-1,-3
Alpha Base|0,-6,1
Glory|2,9,-4
Bryant's|5,-6,7
Galileo Station|10,-4,-3
Olympus Station|8,0,8
Eldorado|8,3,-3
Here is a nawk program to change the data into really cool output, one
of those distance between 2 points like you see on maps:
BEGIN {
FS = "|";
}
{
name[NR] = $1;
split($2, xyz, ",");
x[NR] = xyz[1];
y[NR] = xyz[2];
z[NR] = xyz[3];
}
END {
for(j=1; j<=NR; j++) {
printf(" %2d", j);
}
printf("\n\n");
for(i=1; i<=NR; i++) {
printf("%2d ",i);
for(j=1; j<=i; j++) {
printf("%5.1f ", sqrt((x[i]-x[j])^2 + (y[i]-y[j])^2
+(z[i]-z[j])^2));
}
printf("\n");
}
printf("\n\n");
for(i=1; i<=NR; i++) {
printf("%2d = %-17s %4d %4d %4d\n", i, name[i], x[i], y[i],
z[i]);
}
}
The program was written by Dana Dawson here at CRI. Call the
program with 'nawk -f command.awk datafile'. You will need to use
nawk, not awk. I don't know if this will work with gawk. I really
want more information about where to put null points.
(...)
Matt
(...)
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>Subject: cherryhlist: starchase
>Date: Fri, 17 Sep 93 10:30:04 CDT
>From: goldman@orac.cray.com (Goldman of Chaos -- postmaster CRI-US)
(...)
Hi Jo, could you make available _all_ of the jump points from The
Company Wars please?
(...)
Matt
(...)
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>From: Jo Jaquinta <jaymin@maths.tcd.ie>
>Subject: Cherryhlist/Starchase data
>Date: Fri, 24 Sep 93 8:46:24 BST
I can't find the old Company War data I typed in when I ran the
PBeM version of the game. I've typed in again the basic coordinates of
the non-navy-only jump routes and points and put them into chase.h in
the Cherryh archive (on walton.maths.tcd.ie in pub/jaymin/cherryh).
There is also a cherryh.cpp which has some obvious code fragments.
(...)
Jo
(...)
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;From: Jo Jaquinta <jaymin@maths.tcd.ie>
;Subject: Cherryhlist/Maps, Ships and Stuff on Archive
;Date: Wed, 27 Oct 93 18:54:04 GMT
(...)
You say that you don't have the map from The Company War but
this is not true! I typed in all the coordinates for the map into a
pseudo-C file on the archive months ago! Anyways I spent a few hours
on the weekend (it was only suppsed to be half an hour) doing a copy
of the Company War map my hand into Windows Painbrush. A copy of that
is on the archive as CWARMAP.GIF. While I was at it I spend another few
hours (Lesley nearly killed me) doing the map from the Compact
(CMPCTMAP.GIF).
(...)
Jo Grant
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;Date: Tue, 2 Nov 93 08:21:05 EST
;From: Harry Erwin <erwin@trwacs.fp.trw.com>
;Subject: Re: C. J. Cherryh List
Before you get too excited about doing a board game or trading
game based on Cyteen (etc.), you should be aware that some of
Cherryh's astrogeography is really off. She has a couple of stars
badly out of their real locations. This was probably due to
'keypunch' errors, but it does make a difference, especially
as there are stations involved.
Harry Erwin erwin@trwacs.fp.trw.com or herwin@cs.gmu.edu
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