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How do the spaceship drives work? And what about the underlying 'Jump mechanics'?
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>From: Lesley Grant <lgrant@maths.tcd.ie>
>Subject: Cherryhlist
>Date: Tue, 14 Sep 93 15:32:11 BST
(...)
> gaming stuff: Lately I've been really disappointed with the
(...)
Jo and I have talked about this a lot. Nothing much has
happened, as Jo is determined to work out how Cherryh's ships work
before doing anything else. (...)
Lesley
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>Subject: Re: Cherryhlist
>Date: Wed, 15 Sep 93 13:10:26 CDT
>From: goldman@orac.cray.com (Goldman of Chaos -- postmaster CRI-US)
(...)
The C.J. Cherry jump technology doesn't really seem too
complex. Basically there seems to be two major drive
systems, Slower than light thrusters and FTL capable
gravitic wave drives (GWD). For STL maneuvering they seem to
use a combination of thrusters and the GWD. The GWD seems
only to be effective when the ship is actually in motion,
witness Mallory's pulsing of the GWD near the end of
Downbelow Station (DS) to get the Union commander's
attention.
The riders seem to be equiped with a limited GWD, in
Hellburner there was mention of "They tranked you down for
jump. They didn't for this move." (pg 366 Warner Books
paperback edition) I've read the passage a few times and I
THINK C.J. Cherryh is telling us that flying the rider is a
lot like being in jump.
Jump mechanics seem simple as well. You stay in jump until
you hit a 'null point', unless you have the Mehendo'sat
short jump technology. Null points seem to be large gravity
sources. When you leave jump space, you retain the speed
vector you had upon entering jump space.
(...)
Matt
(...)
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>From: Onno Meyer <Onno.Meyer@arbi.informatik.uni-oldenburg.de>
>Subject: cherryhlist
>Date: Thu, 16 Sep 1993 09:24:42 +0200 (MET DST)
(...)
It should be easy to summarize everything known on the jumpdrive, and
every gap that remains has to be filled by guesswork.
The jumpdrive works in two different modes. It can change the velocity
of a ship flying STL in major leaps. Three of these leaps are sufficient
to brake a ship from more than half lightspeed down to insystem speeds.
I'd estimate that a braking pulse are about 0,2c worth. The ships can
accelerate with pulses, too. That has to be less effective or there would
be no difference between "stringed jumps" without dumping and regular
jumps. I'd estimate 0,05c for every pulse. These pulses can only change
speed, not direction (see the turnaround at Urtur). These pulses
probably can't be made instantly and/or are "noisy", or they would be
more frequent in combat.
There is little known on the hardware of the jumpdrive. It uses "vanes"
to project a jump-pulse, and the size of the vanes increases with
increasing drive power (see the refit of the Pride and the description
of the dartship in ML).
The drive assembly is expensive enough to make the jumpdrive and the
realspace drive worth 90% of the total ships value (see the refit of
the Pride). The jumpdrive is heavy enough to be a substantial part of
a ships empty mass (see the chase in CH).
When the Pride was prepared to blow themselves and the hakkit to hell
(was that TKSB or CH?), there is some technobabble that shows that
a certain realspace speed toward the gravity well of the destination
is necessary, otherwise the ships just goes to the nearest large
gravity well.
A jumpdrive takes not only the ship but also much of its environment
into jump (see the transits at Urtur). If this environment is to
heavy, there will be disaster (see the battle in DS, and the voyage
in the faded sun).
A empty merchanter or a warship can make several (4+) jumps on a
single fuel load (see the chase in CH), but a loaded ship requires
new fuel every jump or every two jumps (see the Legacys operations).
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>From: hposo@fltxa.helsinki.fi (Heikki Poso)
>Subject: Cherryhlist
>Date: Thu, 16 Sep 1993 22:28:22 +0300 (EET DST)
(...)
> The riders seem to be equiped with a limited GWD, in
> Hellburner there was mention of "They tranked you down for
> jump. They didn't for this move." (pg 366 Warner Books
> paperback edition) I've read the passage a few times and I
> THINK C.J. Cherryh is telling us that flying the rider is a
> lot like being in jump.
"'We're go,' Dek said, and instantaneously the carrier mains cut
in with a solidity that shoved them harder than the pods ever had,
10+ in a brutal, backs-downward acceleration.
"Carrier was outputting now, making EM noise in a wavefront
an enemy would eventually intercept in increasing Doppler effect,
and to confuse their longscan they were going to pull a pulse,
half-up to FTL and abort the bubble, on a heading for the intercept
zone -- that was the scary part. That was the time, all sims aside,
that the theoretical high v became real, .332 light, true hellride,
with herself for the com-node that integrated the whole picture.
"They tranked you down for jump. They didn't for this move."
It is the carrier that does "this move", not the rider - they are still
attached at this point.
Btw, it seems that the carrier can go from a low speed to .332c with
just one pulse.
Heikki
(...)
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>From: Onno Meyer <Onno.Meyer@arbi.informatik.uni-oldenburg.de>
>Subject: cherryhlist
>Date: Fri, 17 Sep 1993 10:59:10 +0200 (MET DST)
(...)
> It is the carrier that does "this move", not the rider - they are still
> attached at this point.
This time you're right. However, there was a discussion some time ago
that said that a rider without this drive would be a joke and no
warship. Even if there is no direct quote that shows a rider with this
pulse-drive, riders are described doing things they couldn't do without.
For example, in DS riders patrol the fringes of the system, yet they
come home to change crews every shift.
> Btw, it seems that the carrier can go from a low speed to .332c with
> just one pulse.
Possible - those carriers are real monsters.
Onno Meyer
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>From: Jo Jaquinta <jaymin@maths.tcd.ie>
>Subject: CherryhList/ More thoughts on Jumpdrives
>Date: Tue, 21 Sep 93 8:37:28 BST
Coalating various people's observations and quotes on jump-drives
you might consider a different approach.
Jump drive does not, in and of itself, form a propulsion system.
Instead we can interpret "boosting" and "dumping" as just that. The
jump drive magnifies the effect of whatever propulsion system.
This can happen in one of two ways: (1) modifying the inertia
of the ship or (2) modifying the effectiveness of the, say by changing
the mass. We can look at each of these in the three described uses of it:
(A) pulsing the vanes up or down, (B) jumping between stars, and
(C) destroying starstations :-).
[Adopting Traveller terminology I will refer to their "realspace
drive" as the "maneuver drive" or M-drive and the "trans-solar" drive as
"jump drive" or J-drive.]
1.A) It could take the current inertia of the ship and
dampens/enhance it. I.e if we are buzzing along at .8C and hit the dampers
it might halve our inertia and dump us down to .4C. We hit it again and
we dump down to .2C, again and we're at .1C. Or something like it dampens
inertia by 10% per second of activation.
Warships have bigger Maneuver Drives and so can initially
gives themselves a bigger kick to be enhances thus improving overall
acceleration. Similarly they can stop dumping earlier since they can
handle much higher velocities with their M-drive alone.
2.A) We can postulate that the vanes affect the preformance of
the normal maneuver drives. The easiest way I can think of this is if,
say, it could magically reduce the mass of the ship. Depending on the
vane-to-mass ratio we might get a ship down to a fraction of its original
mass.
Thus the normal M-drive when fired under the vane effect would
obviously accelerate it considerably more. (Note: the M-drive *must* be
a reactionless drive, otherwise there would be no net gain). Whatever
reduces the mass would also reduce the effects of 40+G acceleration on
the ship superstructure and crew.
Thus warships have M-drives and can accelerate faster under the
J-drive effect giving them multiply enhanced boosts and dumps.
1.B) If pulsing the vanes in-system magnifies your inertia
then activating them for jump would magnify it trans-relativistically.
We know you have to be pointing in the right direction (many references
to braketing stars in sights) and you hit the J-drive and *zing* off
you zoom in that direction.
2.B) Similarly to the above when the J-drive is fully activated
we can reduce the ship's mass effectively to zero (or maybe negative?).
This allows the Einstinian barrier to be breached and trans-light
velocities achieved.
3.A) How can boosting inertia destroy a stationary station?
There are two types of inertia/momentum. Linear inertia (an object in
motion tends to stay in motion) and rotational momentumn (a spinning top
keeps spinning). If we boots the rotational momentum of an object it
will spin catastropically fast. This is supported in that we do see ships
stopping their rotation before jumping.
Alternatively it could be a requirement that it boosts inertia
in the direction in which the drive is aligned. when docked at station
the overal momentumn is not aligned with the drive. In such a case the
consequent instabilities could rip the station apart.
3.B) We can therorise that the jump field does not have a uniform
effect in mass reduction but that over the size of a ship the differences
are not relevant. But over the size of a station if the nearest part
is, say 1% of normal mass and the far par, say 5% than you will have
severe structual instability. Espicially if your M-drive cuts in with
a big kick.
For either (A) or (B) riderships are just ships with very good
M-drives but only enough J-drive to perform (1).
Upon examination it seems there is more textual support for
theory (A), although personally I prefer (B). Can anyone remember other
passages with support or undermine either?
Jo Grant
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>From: Jo Jaquinta <jaymin@maths.tcd.ie>
>Subject: CherryhList/ Dragging things into jump
>Date: Tue, 21 Sep 93 8:37:53 BST
Item: Ships can drag small nearby objects with them through jump.
Item: Ships need to jump between massive objects, except:
Item: There is a technique for short jumping
Postulation: The jump effect is sensitive to the curvature of space.
Exposition:
Can everyone remember those colourful demonstrations of
relativity or black holes? All those green grid lines on black that
dimpled into cusps around massive objects?
Imagine you have a heavy object sitting in space. It posesses
a gravatational attraction. This is inversely proportional to the
square of the distance you are from it. I.e. the attraction is very
strong near the object but quickly tapers off. If we represent space
as a horizontal line and the gravitational attraction as the slope at
each point we get something like this:
********************** *****************************
***************************** ************************************
******************************* **************************************
******************************* **************************************
********************************* ****************************************
*****************************************************************************
We can then quite intuitively see that another object will be attracted
to the massive object and roll down the slope toward it. I can remember
some BBC show with a sort of distorted billiard table on it with balls
rolling about the place.
The above represents a one-dimensional space, a two-d space can
be seen on a billiard table but in the full 3-d you can't show the
"gravitaional slope" by vertical displacement. 2-d is enough for
demonstrating most things.
Lets say we have a ship as the object in the centre. Nearby
object will each have their own little dimples around the ship. Clearly
since ships can jump small objects near them the jump effect is not
limited to the superstructure of the hull. By my above postulation we
can theorise that it will cover the surroundings to a certain
gravitiational gradient. On our billiard table we are effectively
filling the dimple with water up to a certain level. Any object nearby
will also be covered with the water. This corelates Item 1.
Lets look again at our diagram but instead imagine that this time
in the centre of space our object is a star. This creates rather a massive
dimple in the area. We know that ships have to travel some distance
away from the central mass to enter into jump. Our postulation fits by
assuming that the jump drive can only activate in a region with a
gentle slope. That gives a fixed radius around each start that jumps
can be entered.
Lets further imagine that when a ship enters jump-space it
actually peirces the surface of our model and continues along translated
into an orthoganal dimension "beneath" the "surface". When we approach
another large mass the gravitational gradient bends below the surface
we are traveling at we we "pop" back into normal space. This corelates
with Item 2. We will be at the fringes of the system where the gradient
is similar to where we left.
If you have your navigation wrong and miss the destination mass
you could travel for some time before you hit another mass. If more rugged
jump drives (e.g. military ones) can jump lower down the gradient they
will come out deeper on the far end. (They might also travel faster
through jump space) Of course if they jump too deep and don't target a
massive enough exit-point they may miss altogether...
So far we have been only talking about breaching the interface
more or less paralell to the generally assumed flat norm. If we breached
at a slightly lower angle then our "exit gradient" would slowly increase
as we travelled making exit more difficult. If we breached at a slightly
higher angle our "exit gradient" would decrease. It the angle was
sufficiently high we might reach "zero gradient" and precipitate us back
in flat inter-stellar space. I.e. we've just done a short jump. That
corelates Item 3.
It this model it looks like species like t'ca and knnn have
mastered the ability to change their vector while "beneath the surface".
Jo Grant
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>From: Onno Meyer <Onno.Meyer@arbi.informatik.uni-oldenburg.de>
>Subject: cherryhlist
>Date: Tue, 21 Sep 1993 11:33:14 +0200 (MET DST)
(...)
> Jump drive does not, in and of itself, form a propulsion system.
> Instead we can interpret "boosting" and "dumping" as just that. The
> jump drive magnifies the effect of whatever propulsion system.
> This can happen in one of two ways: (...)
That is wrong, since the drive is capable of changing speed in an instant,
not over the time of an engine burn.
> 2.B) Similarly to the above when the J-drive is fully activated
> we can reduce the ship's mass effectively to zero (or maybe negative?).
> This allows the Einstinian barrier to be breached and trans-light
> velocities achieved.
I think negative mass is nonsense. If you can't go below zero, there is
no reason why hunters outrun merchanters, since each of them would have
zero mass. BTW, isn't lightspeed the limit even for zero-mass objects?
> Alternatively it could be a requirement that it boosts inertia
> in the direction in which the drive is aligned. when docked at station
> the overal momentumn is not aligned with the drive. In such a case the
> consequent instabilities could rip the station apart.
Not only the alignment is necessary, a certain speed is necessary to
maintain a "hyperspace bubble". The Hani said so when they were prepared
to blow the station up.
> 3.B) We can therorise that the jump field does not have a uniform
> effect in mass reduction but that over the size of a ship the differences
> are not relevant. But over the size of a station if the nearest part
> is, say 1% of normal mass and the far par, say 5% than you will have
> severe structual instability. Espicially if your M-drive cuts in with
> a big kick.
Again, when the station was about to blow, the described effect was unlike
any structural failure.
(...)
(...)
> It this model it looks like species like t'ca and knnn have
> mastered the ability to change their vector while "beneath the surface".
(...)
That is the best explanation I've heard so far. The hani always talked about
flying deep into the well to do this or that ...
Onno
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>Date: Tue, 21 Sep 93 19:14:01 -0400
>From: "Nancy Silberstein" <silbersteinn@a1.mscf.upenn.edu>
>Subject: Cherryhlist/Thanks, Jo
(...)
Jo, I enjoyed (enjoyed?) your discussion of the mechanics of space flight.
Did I understand it? No-o-o. Will I reread it and try to formulate
pertinent questions? Yes. However, I wanted you to know that your picture
of a space dimple hit me between the eyes. THAT, I thought, is a gravity
well!
Apparently I'm not ready for words yet, but I can handle pictures. Got any
more?
njs 21-SEP-1993 14:30
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>From: David Zink <zink@panix.com>
>Subject: cherryhlist
>Date: Sat, 25 Sep 1993 04:29:57 -0400 (EDT)
(...)
> The C.J. Cherry jump technology doesn't really seem too
> complex. Basically there seems to be two major drive
> systems, Slower than light thrusters and FTL capable
> gravitic wave drives (GWD). (...)
Hey! I missed the part where we found out they were gravitic wave
drives!! (Actually, gravitic wave drives are a legitimate hole in the
whole `speed of light is the limit' thing. However, since they are only
useful if you can generate gravity without corresponding mass, modern
physicists don't see it as a pressing problem.)
(...)
> Postulation: The jump effect is sensitive to the curvature of space.
Yes, I think that's pretty clear.
> > 2.B) Similarly to the above when the J-drive is fully activated
> > we can reduce the ship's mass effectively to zero (or maybe negative?).
> > This allows the Einstinian barrier to be breached and trans-light
> > velocities achieved.
> I think negative mass is nonsense. If you can't go below zero, there is
> no reason why hunters outrun merchanters, since each of them would have
> zero mass. BTW, isn't lightspeed the limit even for zero-mass objects?
According to Einstein (I think it's an inaccurate limitation, Einstein's
math error is fairly obvious, he claims to prove that nothing but
nothing can ever communicate faster than the speed of light, when
actually all he managed to prove was that nothing composed of any form
of matter we've detected, and no electromagnetic radiation can ever
travel faster than the speed of light. The only things these left out
(in his day) were the strong and weak nuclear forces and gravity.
They've managed to prove that the strong and weak forces are aspects of
electromagnetism, so all that is left out of the box now is gravity. I
don't know whether they've proven that gravity travels at the speed of
light, but I know they assume it, and until someone proves that it, or
some other force we haven't detected yet, does travel faster than light,
the physics community thinks it a rather dead issue (there are some
working on it, but they are few. This is one of the reasons why the
Grand Unified Field Theory is so sought after).
-- David
(...)
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>Date: Tue, 28 Sep 1993 07:46:54 EDT
>From: davis@licre.ludwig.edu.au
>Subject: cherryhlist
(...)
>Hey! I missed the part where we found out they were gravitic wave
>drives!!
I don't think we did, it was put up as a possibility.
(...)
An interesting difference between knnn (and possibly t'ca) ships and other
Compact ships: there are several references to hani ships "dipping into the
interface" even on the long jumps (as opposed to manoeuvring or
acceleration), and being incapable of changing vector or communicating
during jump. The methane breathers seem to dip far further into
hyperspace, and are clearly able to communicate and change vector there.
I think that drawing somebody did before (Jo?) was a good one, but there
may be another level further down through which the knnn commute.
Ian Davis davis@licre.ludwig.edu.au
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